#ifndef COLLIS_H
#define COLLIS_H

#include"Render.h"

/*************************************************************************************/

class Collision{
	char minimum(float aa, float bb, float cc , float dd, float posx, float posy);
	float min(float a, float b){
		if(a<b) return a;
		else return b;
	}
public:
	Render render;

	void HandleEvents(void);
	bool CollisionDetection(void);
};

#endif